Troops

Regular Troops

Archers

  • 600 silver, 200 ore
  • 3 defense

Swordsmen

  • 600 silver, 200 ore
  • 3 offense

Spearmen

  • 2000 silver, 500 ore
  • 6 defense

Horsemen

  • 2000 silver, 200 ore
  • 2 defense, 6 offense

Aesir God Troops

Warriors of Light (All Aesir Gods)

  • 3000 silver, 750 ore
  • 3 defense, 8 offense
  • Suffer 50% fewer casualties than other troops

Hringhorni (Baldur)

  • 7000 silver, 1500 lumber
  • 10 defense, 2 offense
  • Take up no villagers and eat no food (they are ships)
  • Will not die of starvation

Handmaidens (Frigg)

  • 2000 silver, 400 ore
  • 6 defense, 4 offense
  • Suffer 50% fewer casualties than other troops
  • Every 1000 Handmaidens also reduces the cost of enchanting by 1% to a maximum of 50%.

Valkyries (Odin)

  • 22,500 silver, 4000 ore
  • 40 offense
  • Immortal, suffer no casualties (except starvation)

Lightning Riders (Thor)

  • 6000 silver, 800 ore
  • 5 defense, 14 offense
  • Return from battle in 6 hours regardless of how long it takes other troops to return from invasion

Guardians of Light (Tyr)

  • 3000 silver, 750 ore
  • 8 defense, 3 offense
  • Suffer 50% fewer casualties than other troops

Jotun God Troops

Cave Giants (All Jotun Gods)

  • 500 silver, 5500 ore
  • 6 defense, 15 offense

Osebergs (Aegir)

  • 6000 silver, 16,000 lumber
  • 8 defense, 30 offense
  • Take up no villagers and eat no food (they are ships)
  • Produce 3 lumber per hour
  • Will not die of starvation

Wolves (Fenrir)

  • 2500 silver, 500 ore
  • 6.5 defense, 6 offense
  • Every 300 wolves trained in your city increases your food production by 1%.

Leviathans (Jormungandr)

  • 10,000 silver
  • 18 offense
  • Cause extra casualties to boats (hringhorni, osebergs and hjortsprings)

Shapeshifters (Loki)

  • 2400 silver, 500 ore
  • 7 defense, 3 offense
  • Do not appear on spy mission reports, but do appear on info spell reports

Wizards (Mimir)

  • 3000 silver, 1000 ore
  • 6.5 defense, 8 offense
  • Every 400 wizards trained raises your self spell effectiveness by 1%

Vanir God Troops

Alchemists (All Vanir Gods)

  • 4000 silver
  • 3 defense, 7 offense
  • Produce 3 silver per hour

Hunters (Frey)

  • 3500 silver
  • 7 defense, 2 offense
  • Produces 2 food per hour

Draugar (Freya)

  • 3 defense, 8.5 offense
  • Draugar can not be trained; they can only be acquired by Freya resurrecting them from your other dead troops.
  • Draugar suffer no casualties and do not eat food or take up space.
  • Swordsmen resurrect at half the rate of other troops.

Phoenices (Gullveig)

  • 7500 silver
  • 16 offense, 5 defense
  • Immortal, suffer no casualties (except starvation)

Scholars (Kvasir)

  • 2250 silver, 250 ore
  • 5.5 defense, 2 offense
  • Every scholar produces 0.75 research points per hour

Hjortsprings (Njord)

  • 10,000 silver, 3600 lumber
  • 5 defense, 22 offense
  • Take no villagers and eat no food (they are ships)
  • Produce 10 food per hour
  • Always take 7 hours to return from invasion
  • Will not die of starvation
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License