Troops
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Table of Contents
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Regular Troops
Archers
- 600 silver, 200 ore
- 3 defense
Swordsmen
- 600 silver, 200 ore
- 3 offense
Spearmen
- 2000 silver, 500 ore
- 6 defense
Horsemen
- 2000 silver, 200 ore
- 2 defense, 6 offense
Aesir God Troops
Warriors of Light (All Aesir Gods)
- 3000 silver, 750 ore
- 3 defense, 8 offense
- Suffer 50% fewer casualties than other troops
Hringhorni (Baldur)
- 7500 silver, 1500 lumber
- 10 defense, 2 offense
- Take up no villagers and eat no food (they are ships)
- Will not die of starvation
Handmaidens (Frigg)
- 2000 silver, 400 ore
- 6 defense, 4 offense
- Suffer 50% fewer casualties than other troops
Valkyries (Odin)
- 25,000 silver, 4000 ore
- 40 offense
- Immortal, suffer no casualties (except starvation)
Lightning Riders (Thor)
- 4500 silver, 500 ore
- 5 defense, 9 offense
- Return from battle in 6 hours regardless of how long it takes other troops to return from invasion
Guardians of Light (Tyr)
- 3000 silver, 650 ore
- 8 defense, 3 offense
- Suffer 50% fewer casualties than other troops
Jotun God Troops
Cave Giants (All Jotun Gods)
- 500 silver, 5000 ore
- 5 defense, 15 offense
Osebergs (Aegir)
- 6000 silver, 16,000 lumber
- 10 defense, 30 offense
- Take up no villagers and eat no food (they are ships)
- Produce 5 lumber per hour
- Will not die of starvation
Wolves (Fenrir)
- 2500 silver, 500 ore
- 7 defense, 6 offense
Leviathans (Jormungandr)
- 10,000 silver
- 20 offense
- Cause extra casualties to boats (hringhorni, osebergs and hjortsprings)
Shapeshifters (Loki)
- 2500 silver, 750 ore
- 7 defense, 3 offense
- Do not appear on spy mission reports, but do appear on info spell reports
Wizards (Mimir)
- 1000 silver, 500 ore
- 4 defense, 3 offense
- Every 300 wizards trained raises your self spell effectiveness by 1%
Vanir God Troops
Alchemists (All Vanir Gods)
- 4000 silver
- 3 defense, 7 offense
- Produce 2 silver per hour
Hunters (Frey)
- 2500 silver
- 5 defense, 2 offense
- Produces 2 food per hour
Draugar (Freya)
- Cannot be trained
- 2 defense, 16 offense
- Raised from casualties of successful invasions, 25% of your casualties to draugar if you attack someone smaller than your own city, 50% of your casualties if you attack someone who has as much land as you or more land than you
- Do not eat food
- Immortal, suffer no casualties (including starvation)
Phoenices (Gullveig)
- 7500 silver
- 12 offense
- Immortal, suffer no casualties (except starvation)
Scholars (Kvasir)
- 2750 silver, 250 ore
- 5.5 defense, 2 offense
- Every 2 produce 1 research point per hour
Hjortsprings (Njord)
- 12,000 silver, 5000 lumber
- 5 defense, 20 offense
- Take no villagers and eat no food (they are ships)
- Produce 5 food per hour
- Always take 8 hours to return from invasion
- Will not die of starvation
page_revision: 7, last_edited: 1252216832|%e %b %Y, %H:%M %Z (%O ago)





