Troops

Regular Troops

Archers

  • 600 silver, 200 ore
  • 3 defense

Swordsmen

  • 600 silver, 200 ore
  • 3 offense

Spearmen

  • 2000 silver, 500 ore
  • 6 defense

Horsemen

  • 2000 silver, 200 ore
  • 2 defense, 6 offense

Aesir God Troops

Warriors of Light (All Aesir Gods)

  • 3000 silver, 750 ore
  • 3 defense, 8 offense
  • Suffer 50% fewer casualties than other troops

Hringhorni (Baldur)

  • 7500 silver, 1500 lumber
  • 10 defense, 2 offense
  • Take up no villagers and eat no food (they are ships)
  • Will not die of starvation

Handmaidens (Frigg)

  • 2000 silver, 400 ore
  • 6 defense, 4 offense
  • Suffer 50% fewer casualties than other troops

Valkyries (Odin)

  • 25,000 silver, 4000 ore
  • 40 offense
  • Immortal, suffer no casualties (except starvation)

Lightning Riders (Thor)

  • 4500 silver, 500 ore
  • 5 defense, 9 offense
  • Return from battle in 6 hours regardless of how long it takes other troops to return from invasion

Guardians of Light (Tyr)

  • 3000 silver, 650 ore
  • 8 defense, 3 offense
  • Suffer 50% fewer casualties than other troops

Jotun God Troops

Cave Giants (All Jotun Gods)

  • 500 silver, 5000 ore
  • 5 defense, 15 offense

Osebergs (Aegir)

  • 6000 silver, 16,000 lumber
  • 10 defense, 30 offense
  • Take up no villagers and eat no food (they are ships)
  • Produce 5 lumber per hour
  • Will not die of starvation

Wolves (Fenrir)

  • 2500 silver, 500 ore
  • 7 defense, 6 offense

Leviathans (Jormungandr)

  • 10,000 silver
  • 20 offense
  • Cause extra casualties to boats (hringhorni, osebergs and hjortsprings)

Shapeshifters (Loki)

  • 2500 silver, 750 ore
  • 7 defense, 3 offense
  • Do not appear on spy mission reports, but do appear on info spell reports

Wizards (Mimir)

  • 1000 silver, 500 ore
  • 4 defense, 3 offense
  • Every 300 wizards trained raises your self spell effectiveness by 1%

Vanir God Troops

Alchemists (All Vanir Gods)

  • 4000 silver
  • 3 defense, 7 offense
  • Produce 2 silver per hour

Hunters (Frey)

  • 2500 silver
  • 5 defense, 2 offense
  • Produces 2 food per hour

Draugar (Freya)

  • Cannot be trained
  • 2 defense, 16 offense
  • Raised from casualties of successful invasions, 25% of your casualties to draugar if you attack someone smaller than your own city, 50% of your casualties if you attack someone who has as much land as you or more land than you
  • Do not eat food
  • Immortal, suffer no casualties (including starvation)

Phoenices (Gullveig)

  • 7500 silver
  • 12 offense
  • Immortal, suffer no casualties (except starvation)

Scholars (Kvasir)

  • 2750 silver, 250 ore
  • 5.5 defense, 2 offense
  • Every 2 produce 1 research point per hour

Hjortsprings (Njord)

  • 12,000 silver, 5000 lumber
  • 5 defense, 20 offense
  • Take no villagers and eat no food (they are ships)
  • Produce 5 food per hour
  • Always take 8 hours to return from invasion
  • Will not die of starvation
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