Formulae
Hero Formulae
Strength and Vitality
- Strength
- STAT * (5+LVL) * 8.0
- Vitality
- STAT * (5+LVL) * 9.5
Paladin Only:
- Strength
- STAT * (5+LVL) * 8.8
- Vitality
- STAT * (5+LVL) * 10.5
Economics
- STAT * (8+LVL)*12
Knowledge
- STAT * (5+ LVL) * 2
Wielding
- STAT *(8+LVL) * 0.0025
Wisdom
- STAT * (5+LVL) * 0.008
Thievery
- STAT * (2+LVL) * 0.02
Enchanting
- 1000 * (current value +1))- Base OP/DP per point. (minimum 1)
Economy and City Related Formulae
Building Construction Costs
- Silver cost = [land]*3+500
- Lumber cost = (1.5*[land]+125)*(1-[carpentry level]/100)
Population Growth Rate
- 3% of maximum villagers, or 6% of current villagers, whichever is greater (6% of current becomes greater if half or more of your maximum villagers is filled).
Attack Related Formulae
Loki Plunder
- silver - (minimum (landGain * (maximum (enemyLand - 125, 25) * 7.2 * plunderGPMod), enemySilver * minimum (0.5 * plunderGPMod, 1)))
- Lumber/Iron/Food - (minimum (landGain * (maximum (enemyLand - 125, 25) * 5.5 * plunderGPMod), enemySilver * minimum (0.5 * plunderGPMod, 1)))
Exploration Related Formulae
Exploration Cost
- (Roughly, > 1000 acres) Silver Cost per Acrea = 4.44*((acres1.2716)-1250)
aResults will be off by +/- 0.1-0.3% silver
After 1000 acres, it will go from
3.6*POWER(landsize,1.26)+3000
to
1.5*POWER(landsize,1.4)+3000
In other words:
at 1000 land, the cost is increased by 8%
at 2000 land, the cost is increased by 20%
at 3000 land, the cost is increased by 27%
at 5000 land, the cost is increased by 36%
at 7000 land, the cost is increased by 43%
etc….
Villager Cost for Exploration
- (Roughly, > 1000 acres) Villager Cost per Acreb = ((acres1.2)/254)+5
bResults may be off by +/- 1 villager (and +/- 2 villagers at over 10,000 acres)
Extra Acres Explored by Hero
- Extra Acres From Hero = Acres Explored * ((Hero level + 10)/100)) [Numbers are rounded down]
Research & Mage/Spy Related Formulae
Research cost of any research area (from level 1 to level N)
- initial cost * level N + [(cost increase per level) * (level N - 1) / 2] * level N
Spy Success Rate
- Success Rate = e(1 - ((2*protLevel - spyLevel)/protLevel)^2)/ 2
Spy Defense
- (Roughly) Spy Defense = ((total spy level at home [idle]/14.5))*(1+0.1)
page revision: 53, last edited: 23 Aug 2015 22:36