Formulae

Hero Formulae

Strength and Vitality

  • Strength
  • STAT * (5+LVL) * 8.0
  • Vitality
  • STAT * (5+LVL) * 9.5

Paladin Only:

  • Strength
  • STAT * (5+LVL) * 8.8
  • Vitality
  • STAT * (5+LVL) * 10.5

Economics

  • STAT * (8+LVL)*12

Knowledge

  • STAT * (5+ LVL) * 2

Wielding

  • STAT *(8+LVL) * 0.0025

Wisdom

  • STAT * (5+LVL) * 0.008

Thievery

  • STAT * (2+LVL) * 0.02

Enchanting

  • 1000 * (current value +1))- Base OP/DP per point. (minimum 1)

Economy and City Related Formulae

Building Construction Costs

  • Silver cost = [land]*3+500
  • Lumber cost = (1.5*[land]+125)*(1-[carpentry level]/100)

Population Growth Rate

  • 3% of maximum villagers, or 6% of current villagers, whichever is greater (6% of current becomes greater if half or more of your maximum villagers is filled).

Attack Related Formulae

Loki Plunder

  • silver - (minimum (landGain * (maximum (enemyLand - 125, 25) * 7.2 * plunderGPMod), enemySilver * minimum (0.5 * plunderGPMod, 1)))
  • Lumber/Iron/Food - (minimum (landGain * (maximum (enemyLand - 125, 25) * 5.5 * plunderGPMod), enemySilver * minimum (0.5 * plunderGPMod, 1)))

Exploration Related Formulae

Exploration Cost

  • (Roughly, > 1000 acres) Silver Cost per Acrea = 4.44*((acres1.2716)-1250)

aResults will be off by +/- 0.1-0.3% silver

After 1000 acres, it will go from
3.6*POWER(landsize,1.26)+3000
to

1.5*POWER(landsize,1.4)+3000
In other words:

at 1000 land, the cost is increased by 8%
at 2000 land, the cost is increased by 20%
at 3000 land, the cost is increased by 27%
at 5000 land, the cost is increased by 36%
at 7000 land, the cost is increased by 43%

etc….

Villager Cost for Exploration

  • (Roughly, > 1000 acres) Villager Cost per Acreb = ((acres1.2)/254)+5

bResults may be off by +/- 1 villager (and +/- 2 villagers at over 10,000 acres)

Extra Acres Explored by Hero

  • Extra Acres From Hero = Acres Explored * ((Hero level + 10)/100)) [Numbers are rounded down]

Research & Mage/Spy Related Formulae

Research cost of any research area (from level 1 to level N)

  • initial cost * level N + [(cost increase per level) * (level N - 1) / 2] * level N

Spy Success Rate

  • Success Rate = e(1 - ((2*protLevel - spyLevel)/protLevel)^2)/ 2

Spy Defense

  • (Roughly) Spy Defense = ((total spy level at home [idle]/14.5))*(1+0.1)
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License