Age 20

Age twenty is named 'Rising Heroes'

Changes from Age 19

Hero Changes

  • Hero defence is now 50% effective when the hero is away.
  • Paladin defence is now 75% effective when away
  • Stat Formula Changes:
    • Strength=STAT * (2+LVL) * 10
    • Vitality=STAT * (2+LVL) * 12
    • Knowledge=STAT * (2+ LVL) * 2.5
    • Economics=STAT * (5+LVL) *15
    • Wisdom=STAT * (2+LVL) * 0.01
    • Thievery=STAT *(2+LVL) * 0.022
    • Wielding=STAT *(2+LVL) * 0.004
  • Starting Attributes
  • Archmage
    • Strength 2
    • Vitality 3
    • Knowledge 18
    • Wisdom 20
  • Merchant
    • Strength 6
    • Vitality 5
    • Knowledge 12
    • Economics 20
  • Thief
    • Strength 8
    • Vitality 7
    • Knowledge 8
    • Thievery 20
  • Paladin
    • Strength 10
    • Vitality 10
    • Knowledge 3
    • Wielding 20

God Changes

  • Jotuns now have +15% Offensive
  • Loki
    • Spy return time is now 5 hours
    • Loki's plunder is now doubled,
  • Mimir
    • Wizards have 8 OP, 6.5 DP. Cost 3,000 silver and 1,000 ore each. Every 400 wizards grants a +1% spell effectiveness bonus.
    • -5% DP penalty returns.
    • -5% OP penalty.
  • Tyr
    • GP bonus reduced to 0.5 per 1000 god power.
  • Freya
    • Draugar have 3 DP and 9 OP each.
    • +10% OP, down from +20%
    • +5% DP
  • Fenrir
    • God power changed to "wolves gain +.4 offence and defence per 1000 god power"
  • Jorm
    • Leviathans now start with 18 OP.
  • Baldur
    • Hringhorni now cost to 7,000 silver and 1,500 lumber each.
  • Njord
    • 7.5% improved quality on items per 1,000 god power.
    • +100% resources found on exploration, up from +25%
    • Njord now has +10% DP instead of +10% OP
  • Frey
    • Frey now has god specific quests providing him with superiors swords

General Changes

  • -20% Offensive Casualties
  • -20% Defensive Casualties on Down-hits
  • items found have the quality found as if you had 20% more land
  • Return times are now 8 hours
  • Spy Return times are now 6 hours
  • Research gained for Jotuns (except Mimir) from successful attacks is 750 per land gained
  • Research gained for Non-Jotuns and Mimir from successful attacks is 375 per land gained
  • Immortal troops receive casualties (at a 50% reduced rate) on failed attacks
  • Spy and uphit limit removed
  • To prevent spy farms, any spy attempt on targets with more than 1.5 times your land will create a report for mods to review
  • Beyond 1000 land exploring sends defensive troops in place of villagers at the rate of 5+(current_land*0.01)^1.1 per acre explored
  • Troops sent exploring will return in 9 hours
  • Watch towers now provide an added +.5% OP per % of land covered and Academies .5% DP on top of their current bonus.
  • Building cost formula is now silver = land * 2 + 750, lumber = land + 250
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