Age 10 - The Tenth Age!
Age ten is named 'The Tenth Age!' and began at 12:00 AM, November 21, 2009, and is set to end at midnight on February 13, 2010.
Changes from Age 9
God Changes
- Fenrir now requires 300 wolves to provide a 1% food bonus, up from 250 wolves.
- Fenrir's wolves now have 5.5 offence, down from 6
- Frey now starts getting 125 food per farm, up from 120.
- Freya's Draugar now start with 12 offence, down from 16
- For Freya, 35% of your non-draugr troops that die when you successfully invade another city are brought back as draugar (up from 25%). Double draugar are risen if you attack a city larger than your own, as usual.
- Freya's god power is now: an extra 7% of your dead troops are brought back as draugar per 1,000 god power (to a maximum of 100%). Up from 5% last age.
- Jormungandr's Leviathans gain 3.5 offence per 1,000 god power up from current 3 offence
- Loki's shifters now cost 2400 silver and 500 ore, down from 2500 silver and 750 ore.
- Mimir now requires 275 Wizards to increase your self spell effectiveness by 1%, down from 300 Wizards
- Odin now gets 30 attribute points in his 4th attribute per 1000 god power, up from 20.
- Tyr now receives +0.4 offence for Warriors of Light and +0.4 defence for Guardians of Light per 1000 god power instead of +0.4 OP\DP for both
Miscellaneous Changes
- You no longer can spy on cities in your own kingdom
- If you attack a city larger than your own, you always get an attribute point (rather than 90% of the time). If you attack a city your size or smaller, you have a 1/3 chance (rather than a 40% chance) of getting an attribute point.
- Expert Training is now spell #8 and Mimir's Well is now spell #9 (they switched places)
- Public guilds are a thing of the past. Only private guilds remain.
This Age Only
- Since it's age 10, it seems like something special should happen. So for this age only, heroes start with an extra 10 attribute points.
page revision: 1, last edited: 13 Feb 2010 02:17